/*
 * This file is part of Fluid.
 *
 * Copyright (C) 2025 Pier Luigi Fiorini <pierluigi.fiorini@gmail.com>
 * Copyright (C) 2024-2025 hypengw <hypengwip@gmail.com>
 *
 * $BEGIN_LICENSE:MPL2$
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * $END_LICENSE$
 */

#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
    mat4 qt_Matrix;
    float qt_Opacity;
};
void main() {
    qt_TexCoord0 = qt_MultiTexCoord0;
    gl_Position = qt_Matrix * qt_Vertex;
}